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Pavlov VR - Bunker

Bunker is the level I was largely responsible for as an environment artist/ level designer while working at Upsurge Studios for their client Vankrupt Games on Pavlov VR.

The main inspirations for this level were old cold-war bunkers and abandoned missile silos. My responsibilities included; level design/ blockout, set dressing, modelling and texturing, material creation, lighting, collisions, rapid iteration of level design based off QA feedback, and level optimisation with a VR focus (Draw call reduction, LODs, Mesh tri reduction).
Many of the individual props were provided by other team members from Upsurge Studios. Special thanks to Benjamin Roach and Jamie J from Upsurge for their constructive feedback (particularly with lighting) and assistance throughout the project!

The map was released with update 28 in Pavlov VR and you can find the game on Steam.