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Witchspire | Level Design and Set Dressing

Got to work on a large chunk of level design, particularly for Mira Isles, and follow up with a bunch of set dressing! My main goal with the level design was to push players to different heights, since having the broom is a key part of the game at this point, I wanted that to feel fun to move around. If I could change anything it's that I would have pushed for more verticality, floating islands and such to crate a fun experience with travelling around. Making the Froblin camps more tight for combat focused gameplay with some platforming was another common practice. With set dressing, my main focus was to push areas that don't flaunt green, which got difficult but I think there was a bit of variety in the end!
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Thanks to the rest of the environment art team for the assets and Ella Lopez for working on the level design stuff with me!
https://www.artstation.com/mi0ne
https://www.artstation.com/saraliewagstrom
https://www.artstation.com/lewispalfrey
https://www.artstation.com/pierreautissier